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ReferenceGlossary

Glossary

TermMeaning
ActionSomething a character can do, with optional Roll, Damage, Heal, Count, and Target Stat properties. See Actions.
CampaignA game world with one Owner and any number of Players.
Campaign codeThe six-character code players use to join, like K7M4QX. Only the Owner sees it.
CharacterA player character (a circle token) or an NPC (a square token).
ClassA template players choose when creating a character. It sets starting health, Stats, and actions.
CriticalA roll where every die in the first group that rolled shows its highest face.
Ghost tokenA faded token showing where a character was at the start of the turn.
JournalA player’s own notes. Other people don’t see them in Lore.
LogThe shared history of rolls, effects, and events.
MapA grid of spaces with paint, lines, sigils, and tokens.
MentionA link to a character, map, note, or template inside a note, written with @.
NPCA non-player character, controlled by the Owner.
OwnerThe person who created the campaign and runs the game.
PlayerSomeone who joined the campaign with its code and controls one character.
Power crystalThe 3D die players throw to roll.
Shared noteAn Owner’s note that players can read. It stays up to date as the Owner edits it.
SigilOne of 28 symbols used for campaigns, characters, actions, and map stamps.
StatA campaign-wide attribute, either a whole number or true/false. Every character has every Stat.
Target StatA Stat an action’s roll is compared against, taken from each target.
TemplateA reusable class, NPC, action, or Stat.
Turn orderWho is acting now and who is next. Lore maintains it automatically.
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