Glossary
| Term | Meaning |
|---|---|
| Action | Something a character can do, with optional Roll, Damage, Heal, Count, and Target Stat properties. See Actions. |
| Campaign | A game world with one Owner and any number of Players. |
| Campaign code | The six-character code players use to join, like K7M4QX. Only the Owner sees it. |
| Character | A player character (a circle token) or an NPC (a square token). |
| Class | A template players choose when creating a character. It sets starting health, Stats, and actions. |
| Critical | A roll where every die in the first group that rolled shows its highest face. |
| Ghost token | A faded token showing where a character was at the start of the turn. |
| Journal | A player’s own notes. Other people don’t see them in Lore. |
| Log | The shared history of rolls, effects, and events. |
| Map | A grid of spaces with paint, lines, sigils, and tokens. |
| Mention | A link to a character, map, note, or template inside a note, written with @. |
| NPC | A non-player character, controlled by the Owner. |
| Owner | The person who created the campaign and runs the game. |
| Player | Someone who joined the campaign with its code and controls one character. |
| Power crystal | The 3D die players throw to roll. |
| Shared note | An Owner’s note that players can read. It stays up to date as the Owner edits it. |
| Sigil | One of 28 symbols used for campaigns, characters, actions, and map stamps. |
| Stat | A campaign-wide attribute, either a whole number or true/false. Every character has every Stat. |
| Target Stat | A Stat an action’s roll is compared against, taken from each target. |
| Template | A reusable class, NPC, action, or Stat. |
| Turn order | Who is acting now and who is next. Lore maintains it automatically. |
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